AI Insights · Timothy · January 2023
Top 5 io Games Performance in Kuwait for Q4 2022
In Q4 2022, the top 5 io games in Kuwait showed varied performance in terms of downloads, revenue, and active users. Detailed insights reveal the trends for each game.
In Q4 2022, the top 5 io games on a unified platform in Kuwait displayed diverse performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game.
Snake.io - Fun Online Snake from Kooapps experienced fluctuations in its weekly revenue, peaking at around $138 at the end of September and then varying through the quarter, ending with $68 in the last week of December. Weekly downloads showed a declining trend initially, from 2.5K at the start of the quarter to 1.1K in late November, followed by an increase to 2.9K by the end of December. Active users started at 31.6K and saw a slight decline, stabilizing around 26K before rising to 29.3K in the final week of December.
Hole.io by Voodoo had a modest weekly revenue throughout the quarter, with a low of $9 in early November and a high of $68 in early October. Downloads showed significant growth, starting at 431 and peaking at 2.5K in mid-December before settling at 1.5K by the end of the month. Active users followed a similar trend, beginning at 2.2K, with a notable spike to 5.1K in mid-December, and closing at 4.5K.
State.io - Conquer the World by AI Games FZ saw its weekly revenue peak at $73 in the last week of December, with minor fluctuations throughout the quarter. Downloads were relatively stable, starting at 1K, dropping to 318 in late November, and then rebounding to 1K by the end of December. Active users started at 4.3K, experienced a dip to 2.6K in late November, and then rose to 4.3K at the end of December.
Snake Zone .io: Worms Game from Madnow had no recorded revenue during the quarter. Downloads showed a slight decline from 832 at the start to 516 in late November, followed by a peak of 1.1K in mid-December, ending at 924. Active users started at 2.3K, fluctuated throughout the quarter, and concluded at 2.6K.
Paper.io 2 by Voodoo had minimal weekly revenue, peaking at $32 in mid-October. Downloads were relatively stable, beginning at 392 and ending at 931, with a peak of 931 in the last week of December. Active users started at 3.2K and gradually increased, peaking at 4.2K in the final week of December.
For more detailed insights and data, visit Sensor Tower.